February 1


How Much is Too Much? When Video Gaming Becomes a Disorder

By Peter Julian

Since the pandemic has hit, video games have only become more popular, especially with new consoles coming out such as the Playstation 5 and the Xbox Series X. According to Entertainment Software Association, about 64% of adults in the United States play video games as well as 70% of children under the age of 18. Some people consider gaming a disorder if it is manifested with impaired control over gaming as well as gaming with negative consequences. The results can lead to a lack of social skills and functioning.

Key Takeaways:

  • The ICD-11 recognizes gaming disorder, while DSM-5 merely acknowledges the need for further research.
  • Symptoms include anxiety or irritability when the person cannot play games.
  • Tracking the time spent gaming is one way to combat problematic behavior.

“Now, as Santa’s little helpers scour stores and websites looking for the PlayStation 5, Xbox Series X, or Nintendo Switch, there may be a lurking question in the back of their minds–how much gaming is too much?”

Read more: https://www.psychologytoday.com/us/blog/mind-matters-menninger/202012/how-much-is-too-much-when-video-gaming-becomes-disorder

About the author

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